[Fortnite] ANNOUNCING NEW FORTNITE CREATIVE HUB 2.0 GUIDELINES

Started by vodanhphd, 11-19-2020

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[Fortnite] ANNOUNCING NEW FORTNITE CREATIVE HUB 2.0 GUIDELINES
  11-19-2020, 03:26 PM
#1
Fortnite Creative has a new Hub design! Learn about all the new changes and guidelines for making and submitting Hubs for featuring.


11.18.2020
By The Fortnite Team
[Image: social-1920x1080-839949505.jpg]



GUIDELINES: HUB CREATOR INSTRUCTIONS
The Fortnite Creative Hub should consist of four distinct areas:
CENTRAL PLAZA
  • This is the main spawn area and location of the Featured Island portals, Player Portals and Seasonal Portals as well top Matchmaking Portals and teleporters to the other areas.

PRACTICE GAMES AREA
  • This will contain Matchmaking portals dedicated to Battle Royale end-game practice games (Boxfights, Zone Wars, etc.).
COMBAT GAMES AREA
  • This will contain Matchmaking portals dedicated to other PvP genres such as Search & Destroy, Gun Game, CTF etc.
VARIETY GAMES AREA
  • This will contain Matchmaking portals dedicated to less competitive genres such as Prop Hunt/Hide & Seek, Board Games, Party Games, Deathrun Races, etc.
CENTRAL PLAZA
A closer look at the main spawn area.
  • It will contain all of the usual Featured Island portals, Gold portal etc. but portals will be grouped together by type.
  • The following portal types will be located throughout the hub
  • Gold Portal - this is the main portal where the party leader accesses their own creative space.
  • Party Member Portals - these are the portals where other party members can access their own creative space from the Party Leader’s hub.
  • Featured Island Portals - these are the standard featured portals which contain non-matchmaking islands selected by Epic.
  • Seasonal Portals - these are the featured portals which contain non-matchmaking islands selected by Epic for the current season event. If there isn’t a seasonal event ongoing, these may be empty.
  • Top Featured Game - this is Epic’s selected top matchmaking-enabled island for the week.
  • Top Practice Game - this is the most popular matchmaking-enabled map based on the previous week’s data, in the Practice category (Boxfights, Zone Wars, 1v1’s etc.)
  • Top Combat Game - this is the most popular matchmaking-enabled map based on the previous week’s data, in the Combat category (most other PvP map types - CTF, S&D, Gun Game etc.)
  • Top Variety Game - this is the most popular matchmaking-enabled map based on the previous week’s data, in the Fun category (non-PvP or low-competition PvP - Prop Hunt, Party Games, Deathrun Races etc.)
  • Portal Layouts:
  • The Gold Portal and Party Member Portals will remain in their current position.
  • Seasonal Event portals will be central in the elevated section of the map.
  • Featured Island Portals will be off-centred to the right in the elevated section.
  • Matchmaking Portals will be off-centred to the left in the elevated section.
  • All portals and teleporters in the Central Plaza should be in the player’s eye-view at spawn.  There should be no content hidden from sight or placed behind the player spawn.
  • The Central Plaza should contain four Matchmaking portals and Teleporters to the other three areas.
  • Three of the Matchmaking portals will contain the most popular map from their respective areas.
  • These should be placed close to the respective Teleporters to give players an example of the types of map they will find in that area.
  • Each pair of portal and Teleporter should be clearly labeled to show which area they belong to.
  • The usual artistic rules regarding text still apply.
  • Entrances to game areas must be clearly visible/accessible from spawn and cannot be gated by easter eggs or other means.
  • The 4th Matchmaking portal will contain an Epic-selected map which could be from any genre, so it should be placed somewhere fairly prominent and not too far away from the Featured Island portals.
The other 3 areas should not be visible from the Central Plaza.
  • We want to try and minimize the visual noise in the Central Plaza and treat each other area as a distinct space.
  • The other areas can optionally be accessible on foot from the Central Plaza, but they must all be accessible easily by Teleporter.
  • They can be enclosed, sealed spaces or outdoor spaces as suits your hub.
GAME AREAS
  • Game areas should be fairly compact and all the portals they contain should be easily visible and accessible.
  • Each area should be clearly labeled with its name somewhere in the space.
  • Each area should contain 8 Matchmaking portals, grouped 3, 3 and 2.
  • One group of three will contain the most popular maps from the genres covered by that area.
    • This group should be labeled ‘Most Popular’.
    • The portals should be labeled #1-3 so players know the order of ranking for each map.
  • One group of three will contain the fastest growing maps from the genres covered by that area.
    • This group should be labeled ‘Fastest Growing’..
    • The portals should be labeled #1-3 so players know the order of ranking for each map.
  • The group of two will contain Epic-selected maps from the genres covered by that area.
    • This group should be labeled ‘Featured’.
  • Each area must have a clearly labeled Teleporter back to the Central Plaza, arriving in the spawn area as though the player had just spawned in.
  • Optionally you can include clearly labeled Teleporters to the other two areas as well.

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