PUBG 8.1 Patch Notes : Sanhok in Season 8
Started by vodanhphd, 08-15-2020
PUBG 8.1 Patch Notes : Sanhok in Season 8
Joined Jul 2019
Update 8.1 - Patch Notes
Return to Sanhok in Season 8
Season 8 is soon here and brings massive changes to the island of Sanhok, a new way to gear up with the Loot Truck, the start of the next Ranked Season, a new Survivor Pass, and loads more. Update 8.1 has plenty to offer, so let’s get right into it!
Live servers on July 22 – Test Server, July 15 KST.
Sanhok Remaster – Return to Sanhok
The main feature of update 8.1 is of course Sanhok, which has been reworked from the ground up to look better, perform better, and offer more balanced gameplay. We wanted Sanhok to feel more like a forgotten, overgrown paradise while addressing some of the most glaring balance issues we’ve seen over the last couple of years. We’re happy with what we’ve created and hope you are as well. Read on below for some snippets on what we’ve changed in some of the island’s more prominent areas.
Sanhok Season 8 Key landmark changes
Bootcamp has been completely reworked. We wanted to keep this a hot drop location, while improving the feel and competitive conflict in the area. There is plenty of line of sight for long range engagements but also lots of cover for players to advance on opponents. There are underground areas for aggressive close quarters combat as well. Overall, we feel the changes have amplified the risk vs reward gameplay players want from a hot drop, while giving everyone more options to best approach different situations.
The old version of Quarry was a beloved, yet terribly imbalanced experience. We’ve done a lot of work here to make this unique location fun and fair for those who find themselves in it. The stone blocks are now larger to provide better cover from opponents with the high ground and we’ve added some perilous rope bridges to give players more options for crossing without having to go through or around. All in all, Quarry should now be a meaningful destination for players who want long firefights and non-conventional engagements.
Airfield (Previously Mongnai)
We’ve replaced the farm area in the Northeast with a new Airfield. The farm never quite got the attention we were hoping it would, so we’ve added some incentives for players to drop on this part of the island. The main incentive being that the Airfield, perhaps unsurprisingly, now has a chance to spawn the Motor Glider! This is the only place you can find it on Sanhok, so grab a gas can and take to the skies!
Getaway (Previously Docks)
The old docks were fun, but generally were low in the loot department, especially for a drop that far away. Our replacement is the Getaway, a loot packed resort town designed to separate tourists from their money. Featuring poolside bars, a boardwalk, Sanhok’s premiere dance club, there’s plenty of neon haze to go around. Just don’t let it distract you from why you’re there.
While the structure of the Ruins itself was always hotly contested, the areas surrounding it posed a severe disadvantage for anyone walking out without the proper gear. We’ve reworked this area to make ruins the massive, labyrinthine, and deadly destination it should be, with plenty of loot for those willing to raid its treasures.
The mountainous area in Sanhok certainly make for topographical diversity, but when it came to actual gameplay implications, there were a number of issues here. Players caught up here with the blue zone approaching were left with few options, one of which was jumping and hoping for the best- a few of you have probably been there. The other is the straight up high ground advantage with little to no counterplay for those caught below. With these thoughts in mind, we’ve added additional pathways to reach it, adding some flanking options for the team with the high ground to defend against.
We’ve redesigned the Cave to have the fiction we’d always wanted it to have. You can still get your thrills through the scariest vertical pool drop in PUBG, but now there’s a cool subterranean temple waiting for you to explore, should you survive the fall.
Our main goal with the River was to give players more options to traverse it. Original Sanhok had very few places to cross without diving straight into the water, so we’ve added more bridges for crossing, additional cover on some existing bridges, and more cover on river banks should firefights open up there.
Pai Nan / Khao / Sahmee / Kampong
These towns have all received some reworking, adding verticality, interesting things to explore, new ways to fight, and most importantly, great venues to battle over the new Loot Truck as it passes through each town. In some cases, the changes are minor, such as simply widening the road so the truck can pass through to bigger reworks to create more interesting ways to battle.
While a cool locale, Bhan was underused and a pain to loot. We’ve removed Bhan and replaced it with a normal set of houses so that we can focus on using those resources for unique locations elsewhere. Due to the more simplified and familiar building layout, this area should now be a more defensible position to loot and control.
The Loot Truck is a brand new feature that gives players an additional, albeit risky, way to gear up. Trucks spawn in one of several garages around the island and drive along roads, enticing players to attack them. As these trucks take damage, they’ll drop some loot and continue on their way. Players persistent enough to destroy the truck will be rewarded with an even bigger cache of weapons and gear for you and your squad. Be careful when attacking these rolling behemoths, though- they can take a lot of damage and doing so will certainly draw some attention.
Sanhok Balance Update
The Remastered Sanhok will feature mostly similar item spawns compared to previous version of Sanhok.
Although there are some changes:
With the new season comes a new Survivor Pass! Survivor Pass: Payback lets you earn nearly 100 new skins as you explore the remastered island of Sanhok. Complete special missions to unlock unique weapon skins and face paints. We’ve also increased the XP you can earn through playing and surviving, up to 7200 XP per day just by playing the game!
Mission Tab Adjustments
The following 3 mission tabs have been removed:
Gas Can Improvements
The Gas Can improvements, which were postponed from update 7.2, are now back with some changes!
Featured Map & Random Map has been enabled.
A new Ranked Season has begun. Ranked Rewards for Season 7 will be distributed to players shortly after launching into the new season.
The ranked matchmaking algorithm has been adjusted to better group players of similar skill level in matches together. This can lead to longer matchmaking times, but we believe this change will be positive for players overall.
Please note that some regions won’t notice this change, or may notice it only during peak times, as the algorithm changes dynamically based on player numbers, to ensure matchmaking times aren’t excessive.
Please share your feedback with us after playing some matches.Maximum amount of Survival mastery XP available per match is now set to 1500XP.
Footstep Sound Re-Design And Remaster
In order to provide better sounds, the following improvements has been made:
[*]Quality and details of the core sounds have been improved.
Emote Setting Screen UX Improvements
Improvements were made to ensure a more user friendly experience.
[*]Simply drag & drop to place emotes in the emote wheel.
Team Up System
Now you can easily ‘Team Up’ with other players who you’ve met in Normal and Ranked Matches!the match result screen of both Normal and Ranked Matches, you can now use the Team Up button to form a team.
[*]Starfairy Weapon Set
[*]Fixed the excessively narrow scroll bar located in the store menu.
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